Variable: latex-block-body-alist
latex-block-body-alist is a variable defined in tex-mode.el.gz.
Value
(("enumerate" nil
'(latex-insert-item)
> _)
("itemize" nil
'(latex-insert-item)
> _)
("table" nil "\\caption{" >
(skeleton-read "Caption: ")
"}" > n
'(if
(and
(boundp 'reftex-mode)
reftex-mode)
(reftex-label "table"))
n _)
("figure" nil > _ n "\\caption{" >
(skeleton-read "Caption: ")
"}" > n
'(if
(and
(boundp 'reftex-mode)
reftex-mode)
(reftex-label "table"))))
Documentation
Skeleton element to use for the body of particular environments.
Every element of the list has the form (NAME . SKEL-ELEM) where NAME is
the name of the environment and SKEL-ELEM is an element to use in
a skeleton (see skeleton-insert).
Source Code
;; Defined in /usr/src/emacs/lisp/textmodes/tex-mode.el.gz
(defvar latex-block-body-alist
'(("enumerate" nil '(latex-insert-item) > _)
("itemize" nil '(latex-insert-item) > _)
("table" nil "\\caption{" > (skeleton-read "Caption: ") "}" > \n
'(if (and (boundp 'reftex-mode) reftex-mode) (reftex-label "table"))
\n _)
("figure" nil > _ \n "\\caption{" > (skeleton-read "Caption: ") "}" > \n
'(if (and (boundp 'reftex-mode) reftex-mode) (reftex-label "table"))))
"Skeleton element to use for the body of particular environments.
Every element of the list has the form (NAME . SKEL-ELEM) where NAME is
the name of the environment and SKEL-ELEM is an element to use in
a skeleton (see `skeleton-insert').")