Function: landmark-human-takes-back

landmark-human-takes-back is an interactive and byte-compiled function defined in landmark.el.gz.

Signature

(landmark-human-takes-back)

Documentation

Signal to the Landmark program that you wish to take back your last move.

Key Bindings

Source Code

;; Defined in /usr/src/emacs/lisp/obsolete/landmark.el.gz
(defun landmark-human-takes-back ()
  "Signal to the Landmark program that you wish to take back your last move."
  (interactive)
  (landmark-switch-to-window)
  (cond
   (landmark-emacs-is-computing
    (landmark-crash-game))
   ((not landmark-game-in-progress)
    (message "Too late for taking back...")
    (sit-for 4)
    (landmark-prompt-for-other-game))
   ((zerop landmark-number-of-human-moves)
    (message "You have not played yet... Your move?"))
   (t
    (message "One moment, please...")
    ;; It is possible for the user to let Emacs play several consecutive
    ;; moves, so that the best way to know when to stop taking back moves is
    ;; to count the number of human moves:
    (setq landmark-human-took-back t)
    (let ((number landmark-number-of-human-moves))
      (while (= number landmark-number-of-human-moves)
	(landmark-take-back)))
    (landmark-prompt-for-move))))