Function: widget-button--check-and-call-button
widget-button--check-and-call-button is a byte-compiled function
defined in wid-edit.el.gz.
Signature
(widget-button--check-and-call-button EVENT BUTTON)
Documentation
Call BUTTON if BUTTON is a widget and EVENT is correct for it.
If nothing was called, return non-nil.
Source Code
;; Defined in /usr/src/emacs/lisp/wid-edit.el.gz
(defun widget-button--check-and-call-button (event button)
"Call BUTTON if BUTTON is a widget and EVENT is correct for it.
If nothing was called, return non-nil."
(let* ((oevent event)
(mouse-1 (memq (event-basic-type event) '(mouse-1 down-mouse-1)))
(pos (widget-event-point event))
newpoint)
(catch 'button-press-cancelled
;; Mouse click on a widget button. Do the following
;; in a save-excursion so that the click on the button
;; doesn't change point.
(save-selected-window
(select-window (posn-window (event-start event)))
(save-excursion
(goto-char (posn-point (event-start event)))
(let* ((overlay (widget-get button :button-overlay))
(pressed-face (or (widget-get button :pressed-face)
widget-button-pressed-face))
(face (overlay-get overlay 'face))
(mouse-face (overlay-get overlay 'mouse-face)))
(unwind-protect
;; Read events, including mouse-movement
;; events, waiting for a release event. If we
;; began with a mouse-1 event and receive a
;; movement event, that means the user wants
;; to perform drag-selection, so cancel the
;; button press and do the default mouse-1
;; action. For mouse-2, just highlight/
;; unhighlight the button the mouse was
;; initially on when we move over it.
(save-excursion
(when face ; avoid changing around image
(overlay-put overlay 'face pressed-face)
(overlay-put overlay 'mouse-face pressed-face))
(unless (widget-apply button :mouse-down-action event)
(let ((track-mouse t))
(while (not (widget-button-release-event-p event))
(setq event (read--potential-mouse-event))
(when (and mouse-1 (mouse-movement-p event))
(push event unread-command-events)
(setq event oevent)
(throw 'button-press-cancelled t))
(unless (or (integerp event)
(memq (car event)
'(switch-frame select-window))
(eq (car event) 'scroll-bar-movement))
(setq pos (widget-event-point event))
(if (and pos
(eq (get-char-property pos 'button)
button))
(when face
(overlay-put overlay 'face pressed-face)
(overlay-put overlay 'mouse-face pressed-face))
(overlay-put overlay 'face face)
(overlay-put overlay 'mouse-face mouse-face))))))
;; When mouse is released over the button, run
;; its action function.
(when (and pos (eq (get-char-property pos 'button) button))
(goto-char pos)
(widget-apply-action button event)
(if widget-button-click-moves-point
(setq newpoint (point)))))
(overlay-put overlay 'face face)
(overlay-put overlay 'mouse-face mouse-face))))
(when newpoint
(goto-char newpoint)))
nil)))