Function: mpuz-mode

mpuz-mode is a byte-compiled function defined in mpuz.el.gz.

Signature

(mpuz-mode)

Documentation

Major-mode.

Uses keymap mpuz-mode-map, abbrev table mpuz-mode-abbrev-table and syntax-table mpuz-mode-syntax-table.

This mode runs the hook mpuz-mode-hook, as the final or penultimate step during initialization.

? describe-mode
A mpuz-try-letter
B mpuz-try-letter
C mpuz-try-letter
C-g mpuz-offer-abort
D mpuz-try-letter
E mpuz-try-letter
F mpuz-try-letter
G mpuz-try-letter
H mpuz-try-letter
I mpuz-try-letter
J mpuz-try-letter
a mpuz-try-letter
b mpuz-try-letter
c mpuz-try-letter
d mpuz-try-letter
e mpuz-try-letter
f mpuz-try-letter
g mpuz-try-letter
h mpuz-try-letter
i mpuz-try-letter
j mpuz-try-letter

Source Code

;; Defined in /usr/src/emacs/lisp/play/mpuz.el.gz
(define-derived-mode mpuz-mode fundamental-mode "Mult Puzzle"
  :interactive nil
  "Multiplication puzzle mode.

You have to guess which letters stand for which digits in the
multiplication displayed inside the `*Mult Puzzle*' buffer.

You may enter a guess for a letter's value by typing first the letter,
then the digit.  Thus, to guess that A=3, type `A 3'.

To leave the game to do other editing work, just switch buffers.
Then you may resume the game with \\[mpuz].
You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
  (setq tab-width 30))