Function: gametree-save-and-hack-layout

gametree-save-and-hack-layout is an interactive and byte-compiled function defined in gametree.el.gz.

Signature

(gametree-save-and-hack-layout)

Documentation

Save the current tree layout and hack the file local variable spec.

This function saves the current layout in gametree-local-layout and, if a local file variable specification for this variable exists in the buffer, it is replaced by the new value. See the documentation for gametree-local-layout for more information.

Key Bindings

Source Code

;; Defined in /usr/src/emacs/lisp/play/gametree.el.gz
(defun gametree-save-and-hack-layout ()
  "Save the current tree layout and hack the file local variable spec.
This function saves the current layout in `gametree-local-layout' and,
if a local file variable specification for this variable exists in the
buffer, it is replaced by the new value.  See the documentation for
`gametree-local-layout' for more information."
  (interactive)
  (gametree-save-layout)
  (let ((inhibit-read-only t))
    (gametree-hack-file-layout))
  nil)