Function: gametree-apply-register-layout

gametree-apply-register-layout is an interactive and byte-compiled function defined in gametree.el.gz.

Signature

(gametree-apply-register-layout CHAR)

Documentation

Return to a tree layout stored in a register.

Argument is a character, naming the register.

Interactively, reads the register using register-read-with-preview.

Key Bindings

Source Code

;; Defined in /usr/src/emacs/lisp/play/gametree.el.gz
(defun gametree-apply-register-layout (char)
  "Return to a tree layout stored in a register.
Argument is a character, naming the register.

Interactively, reads the register using `register-read-with-preview'."
  (interactive
   (progn
     (barf-if-buffer-read-only)
     (list (register-read-with-preview "Apply layout from register: "))))
  (save-excursion
    (goto-char (point-min))
    (gametree-apply-layout (get-register char) 0 t)))