Function: gametree-apply-register-layout
gametree-apply-register-layout is an interactive and byte-compiled
function defined in gametree.el.gz.
Signature
(gametree-apply-register-layout CHAR)
Documentation
Return to a tree layout stored in a register.
Argument is a character, naming the register.
Interactively, reads the register using register-read-with-preview.
Key Bindings
Source Code
;; Defined in /usr/src/emacs/lisp/play/gametree.el.gz
(defun gametree-apply-register-layout (char)
"Return to a tree layout stored in a register.
Argument is a character, naming the register.
Interactively, reads the register using `register-read-with-preview'."
(interactive
(progn
(barf-if-buffer-read-only)
(list (register-read-with-preview "Apply layout from register: "))))
(save-excursion
(goto-char (point-min))
(gametree-apply-layout (get-register char) 0 t)))