Variable: 5x5-mode-map
5x5-mode-map is a variable defined in 5x5.el.gz.
Value
< 5x5-solve-rotate-left
<down> 5x5-down
<end> 5x5-eol
<home> 5x5-bol
<left> 5x5-left
<next> 5x5-last
<prior> 5x5-first
<right> 5x5-right
<tab> 5x5-right
<up> 5x5-up
> 5x5-solve-rotate-right
? describe-mode
C-a 5x5-bol
C-b 5x5-left
C-c C-b 5x5-crack-mutating-best
C-c C-c 5x5-crack-mutating-current
C-c C-r 5x5-crack-randomly
C-c C-x 5x5-crack-xor-mutate
C-e 5x5-eol
C-f 5x5-right
C-n 5x5-down
C-p 5x5-up
RET 5x5-flip-current
SPC 5x5-flip-current
SPC..~ undefined
n 5x5-new-game
q 5x5-quit-game
r 5x5-randomize
s 5x5-solve-suggest
Documentation
Local keymap for the 5x5 game.
Source Code
;; Defined in /usr/src/emacs/lisp/play/5x5.el.gz
(defvar-keymap 5x5-mode-map
:doc "Local keymap for the 5x5 game."
:suppress 'nodigits
"?" #'describe-mode
"RET" #'5x5-flip-current
"SPC" #'5x5-flip-current
"<up>" #'5x5-up
"<down>" #'5x5-down
"<left>" #'5x5-left
"<tab>" #'5x5-right
"<right>" #'5x5-right
"C-a" #'5x5-bol
"C-e" #'5x5-eol
"C-p" #'5x5-up
"C-n" #'5x5-down
"C-b" #'5x5-left
"C-f" #'5x5-right
"<home>" #'5x5-bol
"<end>" #'5x5-eol
"<prior>" #'5x5-first
"<next>" #'5x5-last
"r" #'5x5-randomize
"C-c C-r" #'5x5-crack-randomly
"C-c C-c" #'5x5-crack-mutating-current
"C-c C-b" #'5x5-crack-mutating-best
"C-c C-x" #'5x5-crack-xor-mutate
"n" #'5x5-new-game
"s" #'5x5-solve-suggest
"<" #'5x5-solve-rotate-left
">" #'5x5-solve-rotate-right
"q" #'5x5-quit-game)