Variable: 5x5-mode-map

5x5-mode-map is a variable defined in 5x5.el.gz.

Value

<        5x5-solve-rotate-left
<down>   5x5-down
<end>    5x5-eol
<home>   5x5-bol
<left>   5x5-left
<next>   5x5-last
<prior>  5x5-first
<right>  5x5-right
<tab>    5x5-right
<up>     5x5-up
>        5x5-solve-rotate-right
?        describe-mode
C-a      5x5-bol
C-b      5x5-left
C-c C-b  5x5-crack-mutating-best
C-c C-c  5x5-crack-mutating-current
C-c C-r  5x5-crack-randomly
C-c C-x  5x5-crack-xor-mutate
C-e      5x5-eol
C-f      5x5-right
C-n      5x5-down
C-p      5x5-up
RET      5x5-flip-current
SPC      5x5-flip-current
SPC..~   undefined
n        5x5-new-game
q        5x5-quit-game
r        5x5-randomize
s        5x5-solve-suggest

Documentation

Local keymap for the 5x5 game.

Source Code

;; Defined in /usr/src/emacs/lisp/play/5x5.el.gz
(defvar-keymap 5x5-mode-map
  :doc "Local keymap for the 5x5 game."
  :suppress 'nodigits
  "?"       #'describe-mode
  "RET"     #'5x5-flip-current
  "SPC"     #'5x5-flip-current
  "<up>"    #'5x5-up
  "<down>"  #'5x5-down
  "<left>"  #'5x5-left
  "<tab>"   #'5x5-right
  "<right>" #'5x5-right
  "C-a"     #'5x5-bol
  "C-e"     #'5x5-eol
  "C-p"     #'5x5-up
  "C-n"     #'5x5-down
  "C-b"     #'5x5-left
  "C-f"     #'5x5-right
  "<home>"  #'5x5-bol
  "<end>"   #'5x5-eol
  "<prior>" #'5x5-first
  "<next>"  #'5x5-last
  "r"       #'5x5-randomize
  "C-c C-r" #'5x5-crack-randomly
  "C-c C-c" #'5x5-crack-mutating-current
  "C-c C-b" #'5x5-crack-mutating-best
  "C-c C-x" #'5x5-crack-xor-mutate
  "n"       #'5x5-new-game
  "s"       #'5x5-solve-suggest
  "<"       #'5x5-solve-rotate-left
  ">"       #'5x5-solve-rotate-right
  "q"       #'5x5-quit-game)