File: 5x5.el.html

The aim of 5x5 is to fill in all the squares. If you need any more of an explanation you probably shouldn't play the game.

Defined variables (17)

5x5-animate-delayDelay in seconds when animating a solution crack.
5x5-buffer-nameName of the 5x5 play buffer.
5x5-crackingAre we in cracking mode?
5x5-grid5x5 grid contents.
5x5-grid-sizeSize of the playing area.
5x5-hassle-meShould 5x5 ask you when you want to do a destructive operation?
5x5-mode-abbrev-tableAbbrev table for ‘5x5-mode’.
5x5-mode-hookHook run on starting 5x5.
5x5-mode-mapLocal keymap for the 5x5 game.
5x5-mode-menu5x5 menu.
5x5-mode-syntax-tableSyntax table for ‘5x5-mode’.
5x5-movesMoves made.
5x5-solver-outputList that is the output of an arithmetic solver.
5x5-x-posX position of cursor.
5x5-x-scaleX scaling factor for drawing the grid.
5x5-y-posY position of cursor.
5x5-y-scaleY scaling factor for drawing the grid.

Defined functions (49)

5x5(&optional SIZE)
5x5-bol()
5x5-cell(GRID Y X)
5x5-copy-grid(GRID)
5x5-crack(BREEDER)
5x5-crack-mutating-best()
5x5-crack-mutating-current()
5x5-crack-randomly()
5x5-crack-xor-mutate()
5x5-defvar-local(SYMBOL &optional VALUE DOCSTRING)
5x5-down()
5x5-draw-grid(GRIDS)
5x5-draw-grid-end()
5x5-eol()
5x5-first()
5x5-flip-cell(GRID Y X)
5x5-flip-current()
5x5-grid-to-vec(GRID)
5x5-grid-value(GRID)
5x5-last()
5x5-left()
5x5-log(NAME VALUE)
5x5-made-move()
5x5-make-move(GRID ROW COL)
5x5-make-mutate-best(CURRENT BEST)
5x5-make-mutate-current(CURRENT BEST)
5x5-make-new-grid()
5x5-make-random-grid(&optional MOVE)
5x5-make-random-solution(&rest IGNORE)
5x5-make-xor-with-mutation(CURRENT BEST)
5x5-mode()
5x5-mode-menu(ARG1)
5x5-mutate-solution(SOLUTION)
5x5-new-game()
5x5-play-solution(SOLUTION BEST)
5x5-position-cursor()
5x5-quit-game()
5x5-randomize()
5x5-right()
5x5-row-value(ROW)
5x5-set-cell(GRID Y X VALUE)
5x5-solve-rotate-left(&optional N)
5x5-solve-rotate-right(&optional N)
5x5-solve-suggest(&optional N)
5x5-solver(GRID)
5x5-up()
5x5-vec-to-grid(GRID-MATRIX)
5x5-xor(COND1 COND2)
5x5-y-or-n-p(PROMPT)

Defined faces (0)