Function: 5x5-mode

5x5-mode is a byte-compiled function defined in 5x5.el.gz.

Signature

(5x5-mode)

Documentation

A mode for playing 5x5.

In addition to any hooks its parent mode special-mode might have run, this mode runs the hook 5x5-mode-hook, as the final or penultimate step during initialization.

< 5x5-solve-rotate-left
<down> 5x5-down
<end> 5x5-eol
<home> 5x5-bol
<left> 5x5-left
<next> 5x5-last
<prior> 5x5-first
<right> 5x5-right
<tab> 5x5-right
<up> 5x5-up
> 5x5-solve-rotate-right
? describe-mode
C-a 5x5-bol
C-b 5x5-left
C-c C-b 5x5-crack-mutating-best
C-c C-c 5x5-crack-mutating-current
C-c C-r 5x5-crack-randomly
C-c C-x 5x5-crack-xor-mutate
C-e 5x5-eol
C-f 5x5-right
C-n 5x5-down
C-p 5x5-up
RET 5x5-flip-current
SPC 5x5-flip-current
SPC..~ undefined
n 5x5-new-game
q 5x5-quit-game
r 5x5-randomize
s 5x5-solve-suggest

Source Code

;; Defined in /usr/src/emacs/lisp/play/5x5.el.gz
;; Gameplay functions.

(define-derived-mode 5x5-mode special-mode "5x5"
  "A mode for playing `5x5'."
  :interactive nil
  (setq buffer-read-only t
        truncate-lines   t)
  (buffer-disable-undo))