Function: 5x5-mode
5x5-mode is a byte-compiled function defined in 5x5.el.gz.
Signature
(5x5-mode)
Documentation
A mode for playing 5x5.
In addition to any hooks its parent mode special-mode might have run,
this mode runs the hook 5x5-mode-hook, as the final or penultimate
step during initialization.
< 5x5-solve-rotate-left
<down> 5x5-down
<end> 5x5-eol
<home> 5x5-bol
<left> 5x5-left
<next> 5x5-last
<prior> 5x5-first
<right> 5x5-right
<tab> 5x5-right
<up> 5x5-up
> 5x5-solve-rotate-right
? describe-mode
C-a 5x5-bol
C-b 5x5-left
C-c C-b 5x5-crack-mutating-best
C-c C-c 5x5-crack-mutating-current
C-c C-r 5x5-crack-randomly
C-c C-x 5x5-crack-xor-mutate
C-e 5x5-eol
C-f 5x5-right
C-n 5x5-down
C-p 5x5-up
RET 5x5-flip-current
SPC 5x5-flip-current
SPC..~ undefined
n 5x5-new-game
q 5x5-quit-game
r 5x5-randomize
s 5x5-solve-suggest
Source Code
;; Defined in /usr/src/emacs/lisp/play/5x5.el.gz
;; Gameplay functions.
(define-derived-mode 5x5-mode special-mode "5x5"
"A mode for playing `5x5'."
:interactive nil
(setq buffer-read-only t
truncate-lines t)
(buffer-disable-undo))