Variable: dun-room-silents

dun-room-silents is a variable defined in dunnet.el.gz.

Value

Large value
(nil
 (-2 -30)
 (-2 -30)
 nil nil nil nil nil nil
 (-4)
 (-5)
 nil nil nil
 (-7)
 nil
 (-27)
 (-8 -27)
 nil nil nil nil nil nil nil
 (-32)
 (-32)
 nil
 (-9)
 nil nil nil nil nil
 (-10 -11)
 (-12 -14)
 nil nil nil nil nil nil
 (-1)
 nil nil nil nil nil nil nil nil nil nil nil nil nil nil
 (-5 -16)
 (-17)
 (-19)
 nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil
 (-20)
 nil nil nil
 (-21)
 nil
 (-22 -23)
 (-24)
 (-25)
 (-28)
 nil nil
 (-26)
 nil nil
 (-5)
 nil nil nil nil nil nil nil nil
 (-29)
 nil nil nil nil nil nil)

Documentation

These are objects in a room that are only described in the room description.

They are permanent.

Source Code

;; Defined in /usr/src/emacs/lisp/play/dunnet.el.gz
(defconst dun-room-silents (list nil
        (list obj-tree obj-coconut)            ;; dead-end
        (list obj-tree obj-coconut)            ;; e-w-dirt-road
        nil nil nil nil nil nil
        (list obj-bin)                         ;; mailroom
        (list obj-computer)                    ;; computer-room
        nil nil nil
        (list obj-dial)                        ;; sauna
        nil
        (list obj-ladder)                      ;; weight-room
        (list obj-button obj-ladder)           ;; maze-button-room
        nil nil nil
        nil nil nil nil
	(list obj-lake)                        ;; lakefront-north
	(list obj-lake)                        ;; lakefront-south
	nil
        (list obj-chute)                       ;; cave-entrance
        nil nil nil nil nil
        (list obj-painting obj-bed)            ;; bedroom
        (list obj-urinal obj-pipes)            ;; bathroom
        nil nil nil nil nil nil
        (list obj-boulder)                     ;; horseshoe-boulder-room
        nil nil nil nil nil nil nil nil nil nil nil nil nil nil
        (list obj-computer obj-cable)          ;; gamma-computing-center
        (list obj-mail)                        ;; post-office
        (list obj-gate)                        ;; main-maple-intersection
        nil nil nil nil nil nil nil nil nil nil nil nil nil
        nil nil nil nil nil nil nil
        (list obj-cliff)                       ;; fifth-oaktree-intersection
        nil nil nil
        (list obj-dinosaur)                    ;; museum-lobby
        nil
        (list obj-fish obj-tanks)              ;; marine-life-area
        (list obj-switch)                      ;; maintenance-room
        (list obj-blackboard)                  ;; classroom
        (list obj-train)                       ;; vermont-station
        nil nil
        (list obj-disposal)                    ;; north-end-of-n-s-tunnel
        nil nil
        (list obj-computer)                    ;; endgame-computer-room
        nil nil nil nil nil nil nil nil
	(list obj-pc)                          ;; pc-area
	nil nil nil nil nil nil
	)
  "These are objects in a room that are only described in the room description.
They are permanent.")