Variable: dun-room-silents
dun-room-silents is a variable defined in dunnet.el.gz.
Value
(nil (-2 -30) (-2 -30) nil nil nil nil nil nil (-4) (-5) nil nil nil
(-7) nil (-27) (-8 -27) nil nil nil nil nil nil nil (-32) (-32)
nil (-9) nil nil nil nil nil (-10 -11) (-12 -14) nil nil nil nil
nil nil (-1) nil nil nil nil nil nil nil nil nil nil nil nil nil
nil (-5 -16) (-17) (-19) nil nil nil nil nil nil nil nil nil nil
nil nil nil nil nil nil nil nil nil nil (-20) nil nil nil (-21)
nil (-22 -23) (-24) (-25) (-28) nil nil (-26) nil nil (-5) nil
nil nil nil nil nil nil nil (-29) nil nil nil nil nil nil)
Documentation
These are objects in a room that are only described in the room description.
They are permanent.
Source Code
;; Defined in /usr/src/emacs/lisp/play/dunnet.el.gz
(defconst dun-room-silents (list nil
(list obj-tree obj-coconut) ;; dead-end
(list obj-tree obj-coconut) ;; e-w-dirt-road
nil nil nil nil nil nil
(list obj-bin) ;; mailroom
(list obj-computer) ;; computer-room
nil nil nil
(list obj-dial) ;; sauna
nil
(list obj-ladder) ;; weight-room
(list obj-button obj-ladder) ;; maze-button-room
nil nil nil
nil nil nil nil
(list obj-lake) ;; lakefront-north
(list obj-lake) ;; lakefront-south
nil
(list obj-chute) ;; cave-entrance
nil nil nil nil nil
(list obj-painting obj-bed) ;; bedroom
(list obj-urinal obj-pipes) ;; bathroom
nil nil nil nil nil nil
(list obj-boulder) ;; horseshoe-boulder-room
nil nil nil nil nil nil nil nil nil nil nil nil nil nil
(list obj-computer obj-cable) ;; gamma-computing-center
(list obj-mail) ;; post-office
(list obj-gate) ;; main-maple-intersection
nil nil nil nil nil nil nil nil nil nil nil nil nil
nil nil nil nil nil nil nil
(list obj-cliff) ;; fifth-oaktree-intersection
nil nil nil
(list obj-dinosaur) ;; museum-lobby
nil
(list obj-fish obj-tanks) ;; marine-life-area
(list obj-switch) ;; maintenance-room
(list obj-blackboard) ;; classroom
(list obj-train) ;; vermont-station
nil nil
(list obj-disposal) ;; north-end-of-n-s-tunnel
nil nil
(list obj-computer) ;; endgame-computer-room
nil nil nil nil nil nil nil nil
(list obj-pc) ;; pc-area
nil nil nil nil nil nil
)
"These are objects in a room that are only described in the room description.
They are permanent.")