File: dunnet.el.html

This game can be run in batch mode. To do this, use:

   emacs --batch -f dunnet

Defined variables (15)

dun-log-fileName of file to store score information for dunnet.
dun-mode-abbrev-tableAbbrev table for ‘dun-mode’.
dun-mode-hookHook run after entering ‘dun-mode’.
dun-mode-mapKeymap for ‘dun-mode’.
dun-mode-syntax-tableSyntax table for ‘dun-mode’.
dun-movement-alistAlist enumerating movement directions.
dun-object-lbsWeight of objects.
dun-objectsDescriptions of objects, as they appear in the room description, and
dun-objfilesUnix representation of objects.
dun-objnamesHow the user references *all* objects, permanent and regular.
dun-perm-objectsDescriptions for the negative numbered objects from ‘dun-room-objects’.
dun-permobj-descThe descriptions the user gets when non-regular objects are examined.
dun-physobj-descThe descriptions the user gets when regular objects are examined.
dun-room-objectsThe initial setup of what objects are in each room.
dun-room-silentsThese are objects in a room that are only described in the room description.

Defined functions (110)

dun--batch()
dun-answer(ARGS)
dun-batch-mprinc(&rest ARGS)
dun-batch-mprincl(&rest ARGS)
dun-batch-parse(IGNORE VERBLIST LINE)
dun-batch-parse2(IGNORE VERBLIST LINE)
dun-bin(ARGS)
dun-break(OBJ)
dun-cat(ARGS)
dun-cd(ARGS)
dun-climb(OBJ)
dun-compile-save-out(FILENAME)
dun-describe-room(ROOM)
dun-die(MURDERER)
dun-dig(ARGS)
dun-do-logfile(TYPE HOW)
dun-doassign(LINE ESIGN)
dun-dos-dir(ARGS)
dun-dos-exit(ARGS)
dun-dos-invd(ARGS)
dun-dos-nil(ARGS)
dun-dos-parse(ARGS)
dun-dos-spawn(ARGS)
dun-dos-type(ARGS)
dun-doverb(IGNORE VERBLIST VERB REST)
dun-down(ARGS)
dun-drive(ARGS)
dun-drop(OBJ)
dun-drop-check(OBJNUM)
dun-e(ARGS)
dun-eat(OBJ)
dun-echo(ARGS)
dun-eval(VARNAME VALUE)
dun-examine(OBJ)
dun-fascii(ARGS)
dun-feed(ARGS)
dun-firstword(LIST)
dun-firstwordl(LIST)
dun-fix-screen()
dun-flush(ARGS)
dun-ftp(ARGS)
dun-ftphelp(ARGS)
dun-ftpquit(ARGS)
dun-ftptype(ARGS)
dun-get-path(DIRSTRING STARTLIST)
dun-go(ARGS)
dun-help(ARGS)
dun-in(ARGS)
dun-inven(ARGS)
dun-listify-string(STRIN)
dun-listify-string2(STRIN)
dun-load-d(FILENAME)
dun-long(ARGS)
dun-ls(ARGS)
dun-minsert(&rest ARGS)
dun-minsertl(&rest ARGS)
dun-mode()
dun-move(DIR)
dun-movement(DIR)
dun-mprinc(&rest ARGS)
dun-mprincl(&rest ARGS)
dun-n(ARGS)
dun-ne(ARGS)
dun-nw(ARGS)
dun-objnum-from-args(OBJ)
dun-objnum-from-args-std(OBJ)
dun-out(ARGS)
dun-parse(ARG)
dun-parse2(IGNORE VERBLIST LINE)
dun-piss(ARGS)
dun-power(ARGS)
dun-press(OBJ)
dun-put(ARGS)
dun-put-objs(OBJ1 OBJ2)
dun-put-objs-in-treas(OBJLIST)
dun-pwd(ARGS)
dun-quit(ARGS)
dun-read-line()
dun-remove-obj-from-inven(OBJNUM)
dun-remove-obj-from-room(ROOM OBJNUM)
dun-replace(LIST N NUMBER)
dun-restore(ARGS)
dun-rlogin(ARGS)
dun-s(ARGS)
dun-sauna-heat(LEVEL)
dun-save-game(FILENAME)
dun-save-val(VARNAME)
dun-score(ARGS)
dun-se(ARGS)
dun-send(ARGS)
dun-shake(OBJ)
dun-sleep(ARGS)
dun-special-move(DIR)
dun-special-object()
dun-superb(ARGS)
dun-sw(ARGS)
dun-swim(ARGS)
dun-take(OBJ)
dun-take-object(OBJNUM)
dun-try-take(OBJ)
dun-turn(OBJ)
dun-type(ARGS)
dun-uexit(ARGS)
dun-uncompress(ARGS)
dun-unix-parse(ARGS)
dun-up(ARGS)
dun-vparse(IGNORE VERBLIST LINE)
dun-w(ARGS)
dungeon-nil(ARG)
dunnet()

Defined faces (0)