Function: gametree-layout-to-register
gametree-layout-to-register is an interactive and byte-compiled
function defined in gametree.el.gz.
Signature
(gametree-layout-to-register REGISTER)
Documentation
Store current tree layout in register REGISTER.
Use M-x gametree-apply-register-layout (gametree-apply-register-layout) to restore that configuration.
Argument is a character, naming the register.
Interactively, reads the register using register-read-with-preview.
Key Bindings
Source Code
;; Defined in /usr/src/emacs/lisp/play/gametree.el.gz
(defun gametree-layout-to-register (register)
"Store current tree layout in register REGISTER.
Use \\[gametree-apply-register-layout] to restore that configuration.
Argument is a character, naming the register.
Interactively, reads the register using `register-read-with-preview'."
(interactive (list (register-read-with-preview "Layout to register: ")))
(save-excursion
(goto-char (point-min))
(set-register register
(gametree-current-layout 0 t))))