Function: gametree-layout-to-register

gametree-layout-to-register is an interactive and byte-compiled function defined in gametree.el.gz.

Signature

(gametree-layout-to-register REGISTER)

Documentation

Store current tree layout in register REGISTER.

Use M-x gametree-apply-register-layout (gametree-apply-register-layout) to restore that configuration. Argument is a character, naming the register.

Interactively, reads the register using register-read-with-preview.

Key Bindings

Source Code

;; Defined in /usr/src/emacs/lisp/play/gametree.el.gz
(defun gametree-layout-to-register (register)
  "Store current tree layout in register REGISTER.
Use \\[gametree-apply-register-layout] to restore that configuration.
Argument is a character, naming the register.

Interactively, reads the register using `register-read-with-preview'."
  (interactive (list (register-read-with-preview "Layout to register: ")))
  (save-excursion
    (goto-char (point-min))
    (set-register register
                  (gametree-current-layout 0 t))))