Variable: gametree-mode-map
gametree-mode-map is a variable defined in gametree.el.gz.
Value
C-c ; gametree-insert-score
C-c C-j gametree-break-line-here
C-c C-r / gametree-layout-to-register
C-c C-r SPC gametree-layout-to-register
C-c C-r j gametree-apply-register-layout
C-c C-v gametree-insert-new-leaf
C-c C-y gametree-save-and-hack-layout
C-c RET gametree-merge-line
C-c ^ gametree-compute-and-insert-score
M-<down-mouse-2> M-<mouse-2> gametree-mouse-break-line-here
S-<down-mouse-1> S-<mouse-1> gametree-mouse-show-children-and-entry
S-<down-mouse-2> S-<mouse-2> gametree-mouse-show-subtree
S-<down-mouse-3> S-<mouse-3> gametree-mouse-hide-subtree
Documentation
Keymap for gametree-mode.
Source Code
;; Defined in /usr/src/emacs/lisp/play/gametree.el.gz
;;;; Key bindings
(defvar-keymap gametree-mode-map
"C-c C-j" #'gametree-break-line-here
"C-c C-v" #'gametree-insert-new-leaf
"C-c C-m" #'gametree-merge-line
"C-c C-r SPC" #'gametree-layout-to-register
"C-c C-r /" #'gametree-layout-to-register
"C-c C-r j" #'gametree-apply-register-layout
"C-c C-y" #'gametree-save-and-hack-layout
"C-c ;" #'gametree-insert-score
"C-c ^" #'gametree-compute-and-insert-score
"M-<down-mouse-2> M-<mouse-2>" #'gametree-mouse-break-line-here
"S-<down-mouse-1> S-<mouse-1>" #'gametree-mouse-show-children-and-entry
"S-<down-mouse-2> S-<mouse-2>" #'gametree-mouse-show-subtree
"S-<down-mouse-3> S-<mouse-3>" #'gametree-mouse-hide-subtree)