Variable: gametree-mode-map

gametree-mode-map is a variable defined in gametree.el.gz.

Value

C-c ;                         gametree-insert-score
C-c C-j                       gametree-break-line-here
C-c C-r /                     gametree-layout-to-register
C-c C-r SPC                   gametree-layout-to-register
C-c C-r j                     gametree-apply-register-layout
C-c C-v                       gametree-insert-new-leaf
C-c C-y                       gametree-save-and-hack-layout
C-c RET                       gametree-merge-line
C-c ^                         gametree-compute-and-insert-score
M-<down-mouse-2> M-<mouse-2>  gametree-mouse-break-line-here
S-<down-mouse-1> S-<mouse-1>  gametree-mouse-show-children-and-entry
S-<down-mouse-2> S-<mouse-2>  gametree-mouse-show-subtree
S-<down-mouse-3> S-<mouse-3>  gametree-mouse-hide-subtree

Documentation

Keymap for gametree-mode.

Source Code

;; Defined in /usr/src/emacs/lisp/play/gametree.el.gz
;;;; Key bindings

(defvar-keymap gametree-mode-map
  "C-c C-j"     #'gametree-break-line-here
  "C-c C-v"     #'gametree-insert-new-leaf
  "C-c C-m"     #'gametree-merge-line
  "C-c C-r SPC" #'gametree-layout-to-register
  "C-c C-r /"   #'gametree-layout-to-register
  "C-c C-r j"   #'gametree-apply-register-layout
  "C-c C-y"     #'gametree-save-and-hack-layout
  "C-c ;"       #'gametree-insert-score
  "C-c ^"       #'gametree-compute-and-insert-score
  "M-<down-mouse-2> M-<mouse-2>" #'gametree-mouse-break-line-here
  "S-<down-mouse-1> S-<mouse-1>" #'gametree-mouse-show-children-and-entry
  "S-<down-mouse-2> S-<mouse-2>" #'gametree-mouse-show-subtree
  "S-<down-mouse-3> S-<mouse-3>" #'gametree-mouse-hide-subtree)