Function: ede-target
ede-target is a byte-compiled function defined in base.el.gz.
Signature
(ede-target &rest SLOTS)
Documentation
Create a new object of class type ede-target(var)/ede-target(fun).
Source Code
;; Defined in /usr/src/emacs/lisp/cedet/ede/base.el.gz
;;; TARGET
;;
;; The TARGET is an entity in a project that knows about files
;; and features of those files.
(defclass ede-target (eieio-speedbar-directory-button eieio-named)
((buttonface :initform 'speedbar-file-face) ;override for superclass
(name :initarg :name
:type string
:custom string
:label "Name"
:group (default name)
:documentation "Name of this target.")
;; @todo - I think this should be "dir", and not "path".
(path :initarg :path
:type string
;:custom string
;:label "Path to target"
;:group (default name)
:documentation "The path to the sources of this target.
Relative to the path of the project it belongs to.")
(source :initarg :source
:initform nil
;; I'd prefer a list of strings.
:type list
:custom (repeat (string :tag "File"))
:label "Source Files"
:group (default source)
:documentation "Source files in this target.")
(versionsource :initarg :versionsource
:initform nil
:type list
:custom (repeat (string :tag "File"))
:label "Source Files with Version String"
:group (source)
:documentation
"Source files with a version string in them.
These files are checked for a version string whenever the EDE version
of the master project is changed. When strings are found, the version
previously there is updated.")
;; Class level slots
;;
(sourcetype :allocation :class
:type list ;; list of symbols
:documentation
"A list of `ede-sourcecode' objects this class will handle.
This is used to match target objects with the compilers they can use, and
which files this object is interested in."
:accessor ede-object-sourcecode)
(keybindings :allocation :class
:initform '(("D" . ede-debug-target))
:documentation
"Keybindings specialized to this type of target."
:accessor ede-object-keybindings)
(menu :allocation :class
:initform '( [ "Debug target" ede-debug-target
(ede-buffer-belongs-to-target-p) ]
[ "Run target" ede-run-target
(ede-buffer-belongs-to-target-p) ]
)
:documentation "Menu specialized to this type of target."
:accessor ede-object-menu)
)
"A target is a structure that describes a file set that produces something.
Targets, as with `Make', is an entity that will manage a file set
and knows how to compile or otherwise transform those files into some
other desired outcome.")