Variable: 5x5-mode-map
5x5-mode-map is a variable defined in 5x5.el.gz.
Value
< 5x5-solve-rotate-left
<down> 5x5-down
<end> 5x5-eol
<home> 5x5-bol
<left> 5x5-left
<next> 5x5-last
<prior> 5x5-first
<right> 5x5-right
<tab> 5x5-right
<up> 5x5-up
> 5x5-solve-rotate-right
? describe-mode
C-a 5x5-bol
C-b 5x5-left
C-c C-b 5x5-crack-mutating-best
C-c C-c 5x5-crack-mutating-current
C-c C-r 5x5-crack-randomly
C-c C-x 5x5-crack-xor-mutate
C-e 5x5-eol
C-f 5x5-right
C-n 5x5-down
C-p 5x5-up
RET 5x5-flip-current
SPC 5x5-flip-current
SPC..~ undefined
n 5x5-new-game
q 5x5-quit-game
r 5x5-randomize
s 5x5-solve-suggest
Documentation
Local keymap for the 5x5 game.
Source Code
;; Defined in /usr/src/emacs/lisp/play/5x5.el.gz
(defvar 5x5-mode-map
(let ((map (make-sparse-keymap)))
(suppress-keymap map t)
(define-key map "?" #'describe-mode)
(define-key map "\r" #'5x5-flip-current)
(define-key map " " #'5x5-flip-current)
(define-key map [up] #'5x5-up)
(define-key map [down] #'5x5-down)
(define-key map [left] #'5x5-left)
(define-key map [tab] #'5x5-right)
(define-key map [right] #'5x5-right)
(define-key map [(control a)] #'5x5-bol)
(define-key map [(control e)] #'5x5-eol)
(define-key map [(control p)] #'5x5-up)
(define-key map [(control n)] #'5x5-down)
(define-key map [(control b)] #'5x5-left)
(define-key map [(control f)] #'5x5-right)
(define-key map [home] #'5x5-bol)
(define-key map [end] #'5x5-eol)
(define-key map [prior] #'5x5-first)
(define-key map [next] #'5x5-last)
(define-key map "r" #'5x5-randomize)
(define-key map [(control c) (control r)] #'5x5-crack-randomly)
(define-key map [(control c) (control c)] #'5x5-crack-mutating-current)
(define-key map [(control c) (control b)] #'5x5-crack-mutating-best)
(define-key map [(control c) (control x)] #'5x5-crack-xor-mutate)
(define-key map "n" #'5x5-new-game)
(define-key map "s" #'5x5-solve-suggest)
(define-key map "<" #'5x5-solve-rotate-left)
(define-key map ">" #'5x5-solve-rotate-right)
(define-key map "q" #'5x5-quit-game)
map)
"Local keymap for the 5x5 game.")